star wars: knights of the old republic xbox
There is a Sith heavy trooper patrolling the upper hallways of this level, though, so you'll need to use the stealth ability to get past him without dying. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. You can wander through this area, killing all of the Kath hounds that you find. A mix of five deadly frag mines and five deadly plasma mines is enough to almost completely kill Malak, even when he has a full health bar; just make sure you've cleared out all of the trapped Jedi first, because you obviously only get one shot at this. The body contains a slaver contract--Rorworr was apparently one of the Czerka agents responsible for acquisitioning slave labor--as well as a spent bolt casing from a Wookiee bowcaster. After hooking up with him, you'll be whisked off to Davik's compound. In keeping with the spirit of Star Wars, KOTOR is designed so that walking the straight-and-very-narrow path of the Light side is more difficult than simply indulging all of your evil whims and sinking into the Dark side of the Force. Surprisingly enough, you shouldn't have too hard a time with this battle; as long as you can continually knock the Dark Jedi around, preferably with Force wave, you should have an upper hand. the events featured in … You can attempt to talk him out of the whole bounty idea with a high persuasion, or simply pay the whole 200 credits that he demands. After all three of the targets are dead, head back to Hulas for your rewards: a Genoharadan stealth unit (+8 to Stealth), a Genoharadan visor (Reflex Saves +3, Awareness +4, Demolitions +2), and the true prize, a set of Genoharadan power gloves (+4 to Strength). When you've traveled far enough, you'll have to face off against the Star Forge's elite droid defenses. Juhani, or the PC if you're a guardian, will use this feat automatically every time the conditions apply (you're using a regular attack, and the enemy is more than ten meters away). Objectives: Find Bastila Go ahead and look around for a bit; there's plenty to do and see on Taris. Pause early; pause often. Bendak Starkiller: Bendak will only agree to fight you after you've defeated the previous five candidates that Ajuur sets up for you; all things considered, this is a good thing, since he's much tougher than any of the softies that play the simulated duels. Unfortunately, he's guarded by two massively powerful droids who can use stun beams and flamethrowers from across the room. Once you enter the western section of Ahto, you'll run into Elora. Unfortunately, once you take him the third time, for 500 credits, he'll refuse to play for money after that. As mentioned in his character bio, you will have the opportunity to Repair him and restore him to his full functioning, but, like Jolee, he has no real side-quest to speak of. He will also use every melee active combat feat at master rank, including critical strike, so it's not uncommon for him to dish out 50 damage or more on a critical hit. Your first action should be to activate one of your shields. If not, at least your friends won't be affected, and you'll be able to retreat behind them and hopefully not get killed. You'll run into Shaardan on your way out of the tomb, eager to "relieve you of your burden." We've taken the liberty of purchasing as many of these as we could and upgrading them completely to give you a before-and-after picture of what they'll look like, so that you don't have to save and reload if you dislike an item. It's a difficult fight, obviously, but not impossible, especially if you have Jolee and Juhani tagging along. Before you leave the city, speak to Iziz the Jawa at the city gates to pick up the Fair Trade sidequest, which dovetails into the Sand People quest. Head into the cave, checking the bodies and the rubble for items. You'll know you're there when you arrive, because you'll be facing off against a group of seven or eight Vulkars, which includes the lieutenants who will activate energy shields as soon as combat begins. Luckily, you have a bit of an edge in the ion blaster you found on the red trooper's body back on the Endar Spire; it does an extra 1-10 damage when it hits a droid, and the Sith patrol just happens to consist of two battle droids. Yet again, grenades make a hard fight easy. When you think of successful RPGs, things like non-linearity, sub plots, character development, and dynamic plot development might come to mind. Of course, no daring escape is ever quite as easy as it seems in the Star Wars universe. You'll gain a new party member, Juhani, assuming you didn't punch her ticket back in the grove, and be granted permission to leave Dantooine. If you treat him right, he'll also tell you about his work as a smuggler for Davik, and his ship, the Ebon Hawk. Be sure to explore every conversation option to get all the information you need; Sunry will, of course, claim that it was a Sith frame-up, and even ask you to find a way into the Sith Embassy to look for information. Take its health down, and then you'll either be able to put a frag mine in Vorn's sandspeeder, or reprogram the droid to help you track him down. It was released first on the Xbox and then a on the PC a few months later. Dark side players might be disappointed to know that if you tell Juhani to kill the man, she doesn't actually move any closer to the Dark side. Just be sure you don't attempt to activate speed while another instance is already active; this just wastes your Force points, since you can't extend an active speed by using the power again. It may look tempting to ease charisma over to 16, but Bastila will rarely use offensive Force powers, and thus will not need to increase the DC of said powers. Since your attack roll needs to match or exceed the defense of your target to land a hit, the first character will need to roll a natural (unmodified) 15 or better, while the latter character will only need to roll a five or better (since five plus 10 is 15). If you make nice with Nico, and prove your skills by actually winning the swoop racing championship (and thus completing the Tatooine Swoop Races side-quest), you will eventually be able to: talk Motta into giving Nico a bit more money, for a Light side result; convince Nico to sign the contract; or use your Force persuade skills to force Nico to sign. Helping them entails killing a terentatek in the eastern part of the caves. Note that the first rank of this power is, well, fairly useless; you'll be encountering far, far more energy-based damage than any of the types that Energy resistance protects you from, although it can help ward off the special attacks of some droid enemies. Click the "Install Game" button to initiate the file download and get compact download launcher. For the most part, though, you should be able to handle yourself without too much of a problem, especially if you have Master Speed along for the ride. A long time ago in the year 2003, Star Wars: Knights of the Old Republic was released. If your PC is a man, then Bastila will become your love interest, if you treat her like a lady. Worrrozner, in the Holder of the Laws building, will have a bit more info on the quest. Or will you fall to the lure of the dark side? Once you leave the office, the Duros you saw inside earlier will grab you and ask you to exercise a little restraint in your dealings with the Tuskans. There is only one other NPC in the docking bay, a Selkan by the name of Nubassa, who isn't important except as a solution to the Trouble with Gizka world quest. This effectively nullifies the purpose of computer use and repair, which for for the most part is to avoid combat, by creating droid slaves to fight for you, or by using the computer terminals to turn security systems on your opponents. If you did bring it, just walk up to one of the bantha on the high plains to start it walking towards the cave. Sounds like a nice ship.... Zax will also have more info on the serum for Zelka. Dark Side Solution: Largo becomes Prestissimo for a moment, and then...the orchestra is silent. Just make sure you save your game first. As such, your human character will be able to droidishly override the default programming of computers you encounter along your adventure, provided you have the skill necessary to use the computer "spikes" which act as disposable hacking tools. When you've laid waste to the Rakatans inside the enclave, you'll need to head back to The One's makeshift arena and take him out as well. The dexterity modifier is also applied as a bonus to your reflex saving throws, allowing you to more easily escape serious injury from situations that call for quick moves, such as a nearby explosion. Every time Malak hits you, he gets an automatic +14 to damage. Charge up your party with the usual suspects: Force speed, valor, aura, and the like. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in "manual repair" mode) to attempt to bring it back to its proper functioning. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. Or, heck, you can even give him the real sword if you wish; let it not be said that KOTOR doesn't give you options. If you insist on presenting the holocron to him together, she'll attack you; kill her and take the holocron for yourself. Well, in the Lower City, you're not likely to stumble across any happy citizens--though you may trip over a corpse or two. You intended to end the affair. The tarentatek has a lot of health, but luckily doesn't deal much damage; you shouldn't have a very difficult time defeating it. Retrieve, re-equip, revenge. If you die repeatedly, try catching them off-guard with a grenade before they can chase you. Talk to him, and after you let him know that you're wise to his little game, he'll assume the form of Jolee and the fight is on. The reward for this mission is a Genoharadan Poison Blade. If you come across an event that isn't covered in the main walkthrough, you'll want to refer to the Galaxy Side Quests section; if you want tips on a minigame, then you'll need to check the Minigames and Items section. As such, scoundrels are unfortunately lacking in the simple toughness needed to gut out toe-to-toe battles, but will gain many more skills than the other classes to supplement their lack of enthusiasm for intimate combat. Jolee can be quite the card when he feels like it. Knights of the Old Republic is a role-playing game that uses the Star Wars D20 rule system, which is similar to the 3rd Edition of Dungeons & Dragons. Objectives: Confront Freyyr and find the Star Map Beware the viper kinraths here; they have a poison attack that can slowly sap your party's health if you don't stay on top of their vitality totals. The same general tactics from the beginning of the fight will hold true for the duration: increase the number of attacks you get per round, without sacrificing attack bonus, while maintaining a constant energy shield and keeping your vitality above the halfway mark. If you're the type of person who likes to micromanage your PC and let your other party members do as they wish, then you might want to ensure that your NPC party members are selecting passive feats when they level up, rather than letting the game decide to give them active feats. If you can get on his good side, the leader will tell you a bit about the planet, and even hint at the presence of a lone human in the Shadowlands. There's also a quasi-cardshark named Furko here who'll offer to play you a few times, with escalating wagers and more difficult side decks as you progress. With papers in hand, you can head further on to the northwest to reach the Undercity elevator, or you can fool around in the Lower City collecting items and experience, if you wish. Simple is generally powerful, though, and it's definitely so in this case. Each will ask you to choose three options from a group of six, based on which types of worlds are more likely to bring death (Barren, Volcanic, and Desert) or life (Arboreal, Oceanic, and Grassland). He'll ask for your assistance in the case, not because he thinks he can't handle it alone, but because he thinks it'll build character. The first character will probably be somewhat more deadly in strict weapons-based combat, due to the extra Feats from his soldier levels, but the latter character will be more dangerous overall, due to the larger Force point reservoir and the greatly increased number of Force powers. If you want very specific advice, a 16/16 split between strength and dexterity at character creation makes Taris quite survivable for most characters, and when you become a Jedi, you'll be able to cast off your armor for the Jedi robes without any qualms, especially if you devote the first two attribute additions to dexterity. Even so, stun doesn't make the jump into area-effectiveness until the third rank, so you might want to stick with Force whirlwind for large groups until you access stasis field at level 15. Before upgrades: Energy: 1-8, +1-6 vs. Droid, Attack +3 After upgrades: Energy: 2-12, +1-6 vs. Droid, +1-4 Ion, +1-4 Physical, Attack +5, Cassus Fett's Heavy Pistol Proficiency: Blaster Pistol Found: Bought from B'ree on Korriban (10,000 credits). After a short conversation, you'll be sent back to Anchorhead to find some moisture vaporators. This prisoner can be easily killed by flipping T3-M4 into your party and letting it access the terminal next to the prison cell; set it to fry the prisoner and your job is done. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. Pick up 200 credits for the win. Even if a mere +1 to hit doesn't sound impressive, you have to consider that, over the course of the game, your characters will engage in thousands of rounds of combat, so even a five percent larger chance to connect with a weapon will add up to a large savings in combat time, not to mention medpacs, since some enemies will undoubtedly die before they can deal damage to you due to your improved accuracy. Note that doing so will prevent you from using the above trial walk-through without taking a shift to the Dark side, but if you're really interested in perverting justice, then it might be worth your while to hack the Republic database, because...he actually did do it. A remake of the legendary Star Wars: Knights of the Old Republic games is rumored to be in the works at Aspyr Media. Gear up for the confrontation you've been looking forward to since the game began, then step into the lift. The catch? The Tuskans will attack, but don't let Komad's fearmongering affect you; they're just Tuskans with blasters. Unfortunately, the high DC of the more difficult mines still makes demolitions another skill that's unwieldy for dabblers; if you don't have a high enough Intelligence modifier to give you a reasonable chance of succeeding on a DC of 25 or more, you may wish to leave the bomb squad heroics to your teammates. GamesRadar+ is supported by its audience. Once you have the quest in hand, head to the Temple Exterior area and walk towards the pillar in the southeastern corner; you'll be ambushed by five or six Mandalorians once you approach. Feats: Carth will get more feats than most of your other NPCs, luckily, so use these to maximize his effectiveness early in the game. The sandcrawler to the south of the Dune Sea has recently been attacked by the Sand People. You can visit him in his compound in the Sandral Grounds to deliver the unfortunate news. Apparently a house droid that her husband created for her has wandered off/been stolen/disappeared/whatever. All Jedi have a rudimentary ability to perform this kind of deflection, so that everyone picks up Jedi defense at their first level, but with practice, a Jedi can become much more adept at this skill, thus increasing not only the chance that they'll escape from an attack unharmed, but also turn the attack back upon the attacker. Now that you finally have a complete party, you can start looking around outside the city gates. (Just as a note, you may eventually be able to buy items from Mika Dorin, the bartender in the cantina in Dreshdae. After a long journey across many different continents, the Dragon Warrior finally comes face to face with the true form of his arch-enemy, the Dragonlord. Return to the Upper City, then take the elevator downstairs to meet Canderous in the Lower City Cantina. If, on the other hand, you really want the power to destroy an entire planet in response to the pettiest of slights, then you do indeed have the opportunity to fall from grace here, or fall further from grace, if you've been a really bad boy during the preceding events. It helps to understand how the system works. You can also find some starship parts in one of the rancor cages. Bastila will remain behind at this point if you're a Dark side character. Rogue Droid: This quest isn't available until you reach the Valley of the Dark Lords. You can also talk to Iziz by the gates to finish off the Fair Trade quest, assuming you rescued the Jawas. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. If you choose to create a quick character, your attributes will be distributed automatically, but if you wish to create a custom character, you'll be able to choose all of your vital statistics individually using a pay-for-points system. Assuming you gain a normal amount of experience on Taris, your new Jedi will start out as a level four soldier / level five Jedi guardian (or whichever class you pick), instead of a level eight soldier / level one guardian. It seems that the Tuskan raiders have been attacking the Czerka's sandcrawlers, apparently out of anger at the technological intrusion into their land. Skills: Computer use and repair are Zaalbar's raison d'etre, but you know our opinions on those skills. Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. The Light side dialogue choices are fairly obvious here, but just be sure you don't accidentally let HK-47 decide what to say - he's a little trigger happy. A number of characters will join your party as you … Thus begins the Sunry Murder Trial side quest. Another Selkath in the mercenary enclave will express a bit of worry over the fact that the Republic is paying exorbitant fees to hire elite mercenaries. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. Objectives: Discover the origin of the disaster You're on your own here, so keep those Force powers at the ready. This is one of the first critical choices for Dark side candidates, and is a perfectly viable alternative to slaughtering Kandon and his bodyguards. You can step in if you like; the choices that follow will determine whether or not you take a step towards the Light side or the Dark side. Without sneak attack, demolitions, repair, or computer use, the ability to turn invisible is somewhat irrelevant. Players who intend to become Light Jedis would do well to keep in mind that the cure and heal Force powers essentially replicate the effects of medpacs, and have the bonus of being reusable, since your Force gauge will gradually replenish itself over time. The drawback is that, when you use a critical strike, your defense is lowered by 5 points for a few seconds. Unfortunately, the two class skills that scouts have in addition to the three that soldiers get are somewhat less than useful in practice: computer use and repair are both decent enough skills, but rarely offer players a preferable alternative to combat, unless perhaps you're playing on the hardest difficulty levels.
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