metal gear 2: solid snake

In the game, Solid Snake must infiltrate Zanzibar Land, a heavily defended territory located in Central Asia, to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based gameplay of its predecessor "in almost every way," introduced a complex story line dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made." See Similarities between Metal Gear 2: Solid Snake and Metal Gear Solid. Aside from canonical sequels to the game, there is at least one non-story reference to Metal Gear 2 in the franchise: In the Déjà Vu/Jamais Vu missions for Metal Gear Solid V: Ground Zeroes, the logo for Metal Gear 2 can be seen on a wall. Hideo Kojima (director) One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze" (both listenable by contacting CODEC frequency 140.66 in certain locations). Metal Gear 2: Solid Snake Walkthrough. Konami would later include this and the first MSX2 game in most re-releases of Metal Gear Solid 3 with a full English … The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with. Snake and Holly escape together, and they deliver the OILIX formula to Campbell. Metal Gear 2: Solid Snake is the official sequel to the original Metal Gear.It was released for the MSX2 home computer in 1990 exclusively in Japan. In spite of early skepticism, the first Metal Gear was received well enough that an Nintendo Entertainment System-exclusive sequel called Snake's Revenge was produced. Elevators no longer have a display above the door to show which floor they are currently stopped at or the direction in which they are moving. Messages the player receives are now based on their current situation and mission objective, rather than the room they're currently in, making them more dynamic. Snake faces off against Gray Fox in Metal Gear D and eventually destroys the mech. Metal Gear 2: Solid Snake (ofte forkortet MG2) er et action-eventyr-snikespill (markedsført som et «Tactical Espionage Game») som opprinnelig ble utgitt av Konami eksklusivt i Japan til MSX2 i 1990. Nice, but where's the trigger? The driving element of the gameplay is to stay unnoticed. They wrote that in order to reach the most pivotal moments in the game's story, "you must endure some of the most ridiculous situations Solid Snake has ever seen," and that "the game's focus on constant backtracking and keycard acquisition makes it too repetitive." It’s not until the release of MSX2 emulator for PC and fanmade English translation patch in 1997 that PC gamers have a chance to experience this excellent game that is virtually unknown outside Japan. Jump to: navigation, search. Writer(s) [8][9], The player is given a variety of new maneuvers and tools to help them remain undetected and complete the game. Unlike the guards in the first game that could only see in straight lines, the guards in Metal Gear 2 can see in a 45 degree field of vision. [14] Jeremy Parish of 1UP.com referred to Metal Gear Solid as "basically a high-spec remake of Metal Gear 2. For example, the player can now kneel and crawl in addition to walking, allowing the player to avoid making noise over certain terrains, pick up land mines, and hide in tight spaces such as under desks or inside air ducts. However, limitations in the sound processing systems had them cut the concept out save for when Snake was traveling through the ventilation shaft. Metal Gear Wiki is a FANDOM Games Community. Reported by Ricardo Sánchez-Sáez, the explanation now matches the original Japanese version The intro to the game and the instruction manual mention that nuclear weapons had been completely abandoned by the time of the main plot, making Zanzibar Land the world's sole nuclear power. Kojima when reflecting on this admitted that their work became a hobby and their geeky life became the game's simulation. The biggest change in the game was the enemy's behavior. Download Metal Gear 2 - Solid Snake ROM for MSX 2 and Play Metal Gear 2 - Solid Snake Video Game on your PC, Mac, Android or iOS device! Metal Gear 2: Solid Snake[a] is an overhead action-adventure stealth video game[b] released by Konami for the MSX2 computer platform in 1990. The Zanzibar Land mercenaries serve as boss characters in the game. A similar story was also stated in the August 1990 issue of MSX Magazine, although the person involved at Konami was never identified, and it indicated they didn't even think of developing a sequel at all to Metal Gear until someone stated they'd like to play one.[8]. The PS2 version includes all the changes made in the mobile phone version, along with an official English translation for the North American and European versions (though it featured numerous spelling and grammar errors). Frequency numbers are now saved under a memory window after dialing them the first time. I had no idea what to expect from this game but holy shit, this may be one of the best, if not THE best 8 bit game ever. The player can also talk to children living in the fortress to gain new information; the player is penalized with a loss of health if they kill a child. In addition to praising the gameplay, he also praised the game's "gripping, well written storyline" for its "rich characterization" and its "same quality of storytelling that made MGS so compelling." As one of the goals for creating the game involved pursuing realism, the development team for the game spent various days and nights gathering as much reference materials as possible for everything they could think of, including movies, books, as well as model guns, with it even going as far as to have people in combat fatigues and meeting an author who was a former Green Beret. [12], The game was released exclusively in Japan for the MSX2 in 1990. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. This was the first time the game was ported to another platform since its original MSX2 release in 1990. Instructions for the game, including the tap code chart, are included in a digital instruction manual for Metal Gear Solid 3 on the disc. Input methods As Snake, Heffner, and Dr. Madnar head toward Zanzibarland's main prison, Heffner is killed by a missile fired by Metal Gear D and Dr. Madnar is recaptured by the enemy. He concluded that players will not be disappointed by "the great gameplay and story," and that it remains "one of the best 8 bit games ever made. Like all Virtual Console games, Metal Gear 2 is emulated from the original MSX2 hardware rather than being ported from the mobile phone version like the Subsistence and HD Edition ports, although this version of the game has been patched to use the revised character portraits rather than the original ones. Along the way, Snake meets Holly White who is a CIA operative, pretending to be a journalist, Gustava Heffner who is Dr. Marv 's bodyguard and Dr. Madnar from the original Metal Gear . They concluded that "only diehard fans will find the experience rewarding" and that the best way to play the game is through the bonus disc of Metal Gear Solid 3: Subsistence. [8], The transceiver has also been greatly revamped from the first game as well, with conversations now being context-sensitive rather than being simply area-oriented. The timeline given in the Metal Gear 2 user's manual states that "North and South talks" were held in the year 1991. If the player is discovered by the enemy, it will trigger Alert Mode and the number of life points they currently have will be displayed on the upper right side of the screen. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold while avoiding detection from soldiers, cameras, infrared sensors, and other surveillance devices. Stealth action It was initially released only in Japan for the MSX2 computer on July 20, 1990. He also added in a crawling ability to give a more 3D gameplay sense to an otherwise 2.5D game as well as add more depth to the gameplay mechanics. Metal Gear 2: Solid Snake Kojima, who was not planning on making a sequel to Metal Gear, was unaware of the development of the game until he ran into a member of the Snake's Revenge development staff during a train ride in Tokyo. Snake can use a variety of weapons and gadgets to help him survive during his mission. Following the success of the NES version of Metal Gear, which sold over a million units in North America, Konami began the development of a sequel for the same platform titled Snake's Revenge designed specifically for the overseas market. According to Paul Soth of GameSpy, the game is superior to its predecessor "in almost every way" and is "one of the best 8 bit games ever made. Cartridge (MSX2), paid download (mobile phone, Virtual Console), DVD (PS2, Xbox 360), Blu-ray Disc (PS3), PS Vita Card (PS Vita) MSX2JP July 20, 1990Mobile phoneJP October 1, 2004PlayStation 2JP December 22, 2005NA March 14, 2006EU October 6, 2006AUS October 13, 2006 Virtual ConsoleJP March 30, 2010PlayStation 3NA November 8, 2011JP November 23, 2011EU February 3, 2012Xbox 360NA November 8, 2011JP November 23, 2011EU February 3, 2012PlayStation VitaNA June 12, 2012JP June 28, 2012EU June 29, 2012 I read alot of hateful reviews about this game they are all wrong. It's not until the release of MSX2 emulator for PC and fanmade English translation patch in 1997 that PC gamers have a chance to experience this excellent game that is virtually unknown outside Japan. You can help IMFDB by expanding it. A North American and European version of Metal Gear 2 was released in 2006 as part of Metal Gear Solid 3: Subsistence along with the original Metal Gear. Release Date: 1990 Developer: Konami Metal Gear 2: Solid Snake is an action adventure game for the MSX2. 1 spot on the October 1990 issue. Metal Gear 2: Solid Snake is an espionage top-down action-adventure game developed and published by Konami for the MSX2 (in Japan only) on July 19, 1990. This article or section is incomplete. "[1] Much of its gameplay and many of its plot elements were used again in Metal Gear Solid eight years later. Since the early development of the game, Kojima intended to expand the search function of soldiers to beyond a single screen, in order to further challenge players in planning strategies regarding the entire map. The plot summaries of the first two games were included in Metal Gear Solid under the Previous Operations section. As he tries to escape, Snake meets Big Boss. "[8], Metal Gear 2 builds upon the stealth-based gameplay system of its predecessor. They said that in order to reach the pivotal moments of the game's story "you must endure some of the most ridiculous situations Solid Snake has ever seen" and "the game's focus on constant backtracking and keycard acquisition makes it too repetitive." Masahiro IkarikoMutsuhiko IzumiKazuhiko UeharaTomoya TomitaYuko KurahashiYuji TakenouchiTsuyoshi Sekito Metal Gear 2: Solid Snake screenshots: Metal Gear 2: Solid Snake is a little-known release in Konami's popular Metal Gear series, because it was released only in Japan for Konami's MSX2 computer. A series of shocks to the oil market spurred the development of new high-tech energy sources, including fusion power. Metal Gear 2: Solid Snake isan overhead action-adventure stealth game,that was initially released by Konami in 1990 for the MSX2. The game's areas are more varied than in the first game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a ration, waiting for a female spy to enter the women's bathroom, or deciphering secret tap codes to gain vital information.[1]. In a radio call to George Kesler during the final battle with Big Boss, a rumor is mentioned concerning Big Boss's reconstruction as a cyborg under the Snatcher Project. Health and carrying capacity are increased each time a boss is defeated. Following the huge overseas success of the Nintendo Entertainment System version of Metal Gear, note Konami commissioned the development of a sequel titled Snake's Revenge for the Western markets without the involvement of Hideo Kojima. Mobile services. In the MSX2 version, the player had to press the punch and weapon buttons at the same time in order to crawl. Fashioning a makeshift flamethrower, Snake defeats Big Boss for the second time. Overall, he did all of these in order to make the infiltration experience even more realistic than before. "[8] Game Informer was more critical of the game, however, giving it a 7 out of 10. Controls and Gameplay** ***** Metal Gear 2: Solid Snake's controls are as follows: D-Pad: Move Snake Circle: Punch Square: Fire Weapon X: Crouch Start: Pause Select: Transceiver L2: … In the MSX2 version, the player could only place six landmines per screen. However, most vehicles still relied on oil. Campbell's second frequency, which originally could only be learned by checking the rear side of the MSX2 version's packaging, is now given to the player instead. Metal Gear 2: Solid Snake, in 1999, a great scientist named Kio Marv invented "oilix", a special petroleum-purifying substance that was supposed to help in the upcoming oil crisis.Shortly after the invention became known in the world, Dr. Marv was abducted. The game is accessible from the main menu of Metal Gear Solid 3: HD Edition, and is identical to the PlayStation 2 release. Metal Gear 2: Solid Snake is a little-known release in Konami's popular Metal Gear series, because it was released only in Japan for Konami's MSX2 computer. [6] Other script changes include Campbell's contacting the player regarding the change of frequency, where it changes from the back of the package to inside the manual; Campbell's explanation regarding the radar and tap codes, which omits the reference to Minovsky particles and Hanoi Hilton prison, respectively, as well as George Kasler's reference to William Morton in relation to Big Boss.[7]. These changes would also be implemented in the version included in Metal Gear Solid 3: Subsistence for the PlayStation 2, an expanded edition of Metal Gear Solid 3: Snake Eater released in Japan in 2005 that included full ports of both MSX2 Metal Gear games as part of its newly-added content. Subsistence would later be released in North America and Europe in 2006 with full English localizations of both MSX2 games, marking the first time that Metal Gear 2 was given an international release. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku?) They can also detect sounds made from the player walking on certain surfaces, which means players need to be careful about what surfaces they walk on. [11], The initial story plan for Metal Gear 2 would have entailed a renegade American special forces unit hijacking a nuke on American soil, although it was nixed largely because it was deemed too unrealistic. Konami [13] Due to the subsequent story developments in the series, several fans have requested a remake of Metal Gear 2 as well as the original Metal Gear. [10], Furthermore, because Shoulder Nishio, the mecha designer for the game, constantly exceeded the ROM limit while trying to implement various aspects, several things ultimately had to be cut from the game, such as the boss character Maniac Cop, a mass-produced Metal Gear G, the Goliath tanks, wires, searchlights, flying soldiers, and piranhas, and that they had run into similar ROM exceeding problems throughout development. Metal Gear 2: Solid Snake (1990) A radar with a 3x3 grid on the upper right of the screen shows the player's current area in the center grid (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down after the enemy has lost track of the player. Fabrikken ligger på en øy sørvest for Alaska i Beringhavet, og går under kodenavnet «Shadow Moses». [1], Metal Gear 2 builds upon and further evolves the stealth-based gameplay of its predecessor. The gameplay of Metal Gear Solid, despite its transition to 3D, would remain largely similar to its 2D predecessor Metal Gear 2. Metal Gear 2: Solid Snake was, like the original, released in Japan on the MSX. Metal Gear 2: Solid Snake is a stealth action-adventure game that was written and directed by Hideo Kojima and developed by Konami. [8][10] Hideo Kojima, who directed the first MSX2 game but was not involved in either of the NES versions, did not have any plans to develop a sequel himself at the time until he became reacquainted with a coworker who was assigned to work on Snake's Revenge on a train ride in Tokyo. Like its predecessor, Metal Gear 2: Solid Snake is a stealth game. The events cover the beginning of the game up to the encounter with the. Game Informer concluded that while the best chance to play Metal Gear 2 is to play the bonus disc of Metal Gear Solid 3: Subsistence, "only die-hard fans will find the experience rewarding."[18]. It’s a standard action movie setup, but this is no movie – it’s Metal Gear 2: Solid Snake, a 1990 stealth-action video game from Konami and madcap game designer Hideo Kojima. Having lost his equipment and with no weapons at his disposal, Snake is forced to improvise using the only items he can find: a lighter and aerosol can. Many of the weapons and equipment from the first game are brought over along with new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with special attributes each. According to Paul Soth of GameSpy, the game surpassed its predecessor Metal Gear in every way. From Internet Movie Firearms Database - Guns in Movies, TV and Video Games. I finally played "Metal Gear 2:Solid Snake" the year it came out in 1990 in Japan, I fell in love with the game, it was fun and exciting and wonderful when I first glazed eyes on it's amazing graphics for an old 8-bit game, it's truly unbelievable and it quickly became my favorite game, and it still is to this day followed by many others I will keep to myself at this time. However, the game was not released in the Western world, due to the conflicting release of Snake's Revenge, until 16 years later. Players can also pick up land mines and hide in tight spaces such as under desks or inside air ducts. The bosses of this installment consist of Black Color (Black Ninja in later versions), an experimental drug-enhanced ninja from a disbanded NASA project (who is revealed to be Kyle Schneider from the original Metal Gear); Running Man, a former Olympic runner turned terrorist; Red Blaster, an explosive expert from Spetsnaz; Ultra Box (the Four Horsemen in later version), an assassination squad specializing in confined spaces; Predator (Jungle Evil in later versions), a jungle warfare expert from the South African Reconnaissance Command; and Night Sight (Night Fright in later versions), an assassin from Vietnam who uses a state of the art stealth suit that renders him invisible to both radar and the human eye. Unlike the first MSX2 game, no official English localization was produced (as Konami had already discontinued sales of their MSX games in Europe), although a fan translation was later produced in 1997 by the MSX hobbyist group G&T International.[11]. Several changes were made in order to modernize the game: A PlayStation 2 version has been released as a component of Metal Gear Solid 3: Subsistence. Over the course of his mission, Snake teams up with Holly White, a CIA operative posing as a journalist, and Gustava Heffner, an StB agent and Dr. Marv's bodyguard. Metal Gear 2: Solid Snake is an overhead action-adventure stealth video game, taglined as a Map of the game, which includes the location of almost all the items as well as the locations of some of the supporting characters and bosses. Developer(s) He is assisted by a radio support crew consisting of Roy Kyanbel ("Roy Campbell" in later versions), his new commanding officer; McDonnell Miller, a survival coach and drill instructor; George Kesler ("George Kasler" in later versions), a military strategist; and Yozev Norden (renamed Johan Jacobsen in the later revised versions), a wildlife expert. Metal Gear 2: Solid Snake. Efforts to adopt alternative energy sources or attempts to drill for more oil fails to take up the slack. The in-game dialogue establishes that events in the original game occurred three years before, List of characters in the Metal Gear series, Metal Gear 2: Solid Snake Original Soundtrack, "English Metal Gear 2 Development Committee", http://www.retrogamer.net/top_10/top-ten-msx-games/, "Metal Gear Solid 3: The Boss of Stealth Action Games", "Lost in Translation? The cartridge for the MSX2 version carried a custom sound chip, the SCC (previously employed in games such as Nemesis 2 and Snatcher), which enhanced the music and sound effects beyond the MSX's basic capabilities. The radar can also be used with the mine detector equipped to determine the locations of any placed mines or fire Stinger missiles on an airborne target. The crawl ability now has its own button. The story also ended up having to be rewritten due to events that occurred that had not been anticipated during development, such as the Tienanmen Square Protests, the Romanian Revolution, and the collapse of the Berlin Wall, which was slated in the game to occur in the mid 1990s, and subsequent Reunification of Germany. Hideo Kojima Includes cut characters and concepts such as searchlights nearing the Zanzibar Building. Solid Snake was brought out of retirement by FOXHOUND's new commander, Roy Campbell, and was sent to Zanzibar Land to rescue Dr. Marv. The game significantly evolved the stealth-based game system of its predecessor "in almost every way", introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made. Additionally, Integral features two hidden tunes based on Metal Gear 2 available via a secret codec frequency in the main game. A fan translation of Metal Gear 2 would later be produced. Metal Gear 2: Solid Snake is an overhead action-adventure stealth video game released by Konami for the MSX2 computer platform in 1990. He is also reunited with Dr. Drago Pettrovich Madnar, the Metal Gear inventor from Outer Heaven, who claims to have been once again kidnapped and forced to work on another Metal Gear project (named Metal Gear D) for Zanzibarland, as well as oversee mass-production of smaller, non-nuclear-equipped Metal Gear units. The guards can also turn their head left or right to see diagonally and move from one screen to another (instead of being stationed in one area). [12], The game mechanics of its sequel Metal Gear Solid, despite its transition to 3D, remained largely similar to its 2D predecessor[13] and included plot summaries of the first two MSX2 games (accessible in the Special mode under "Previous Operations"). Snake arrives at the balcony but in order to use his new hand glider, he has to wait for the appropriate wind direction! The MSX2 version requires the use of either, a floppy disk drive or a Game Master II utility cartridge to save progress. The game was re-released as a downloadable game for mobile phones in Japan in 2004. The transceiver screen now displays Snake's face as well as the face of the character he's currently communicating with. [17] Game Informer was more critical of Metal Gear 2, as they gave the game a 7. Both men later fight hand-to-hand in a minefield, and Snake finishes him off. Metal Gear 2: Solid Snake is the sequel to Metal Gear that Hideo Kojima actually worked on. Also appearing in the game are Big Boss, the renegade former commander of FOXHOUND, and Grey Fox ("Gray Fox" in later versions), who disappeared following the events of the Outer Heaven incident. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map. He also indicated that the ending sequence was meant to show their emotion towards the MSX system due to it ultimately being the last game they worked on for that console. After undergoing a business trip to the sales division of Konami, Kojima successfully convinced his superiors to approve the development of Metal Gear 2: Solid Snake with the MSX division. He later reiterated this response on Twitter on June 27, 2013. For marketing, Kojima also intended to use a form of 3D via modelling to appeal to people outside the gaming market, such as anime fans and modelers. "Theme of Solid Snake" also made an appearance in Nintendo's 2008 crossover fighting game Super Smash Bros. Brawl. It is the second game released in the Metal Gear series and the seventh one chronologically. Solid Snake blir tvunget ut av pensjonen for å infiltrere en kjernefysisk våpenfabrikk og nøytralisere den. In the Konami's Room section of the July 1993 issue of the Japanese gaming magazine Beep! Metal Gear 2: Solid Snake is a little-known release in Konami’s popular Metal Gear series, because it was released only in Japan for Konami’s MSX2 computer. Furthermore, he intended to have the player's actions be counteracted by various obstacles, including enemies, bosses, and traps, as well as broadening the worldview of the game with enriching stories, settings, and events to cultivate new players. It serves as a direct sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. Kazuhira Miller, when doing commentary on the Easter eggs, commented that "[Solid] Snake was 16 by 32 pixels and eight colors,"[15] and also quotes himself from the game. Also assisting him on-site are Horry White ("Holly White" in later versions), a CIA agent posing as a journalist; Natasha Marcova (Gustava Heffner in later versions), an StB agent and Dr. Marv's bodyguard; and Dr. Petrovich Madnar ("Drago Pettrovich Madnar" in newer versions), the Metal Gear designer from the first game, who was captured along with Dr. Marv. FOXHOUND's new commander, Roy Campbell, brings Solid Snake out of retirement and sends him to Zanzibarland to rescue Dr. Marv on Christmas Eve 1999. Metal Gear 2 was released for the Virtual Console on March 30, 2010 in Japan only. A later issue of the same magazine also had a poll asking which game should be ported, with Metal Gear 2 being ranked first among the votes, followed by Snatcher, the then-popular STG game XEXEX, and the TwinBee series.[14]. Spillets handling er lagt til 21.-27. februar 2005, seks år etter hendelsene i Metal Gear 2: Solid Snake. January 1990 teaser, July 1990 promo, and both operation ads. The game ultimately resumed development after SD Snatcher was completed without any incident, with it being released shortly afterwards. Teaser from Konami's 1989-1990 Software Catalog. Metal Gear 2: Solid Snake … The two MSX2 games would later be included in the HD remastered version of Metal Gear Solid 3 released for the PlayStation 3 and Xbox 360 in 2011 and PlayStation Vita in 2012. Many weapons and equipment from the first game are brought over as well as new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with their own attributes. The graphical icons for each of the three ration types are now colored differently to tell them apart. The team even went as far as to seclude themselves in a mountain in order to play a survival game with infrared guns. The time it takes for Gustava's brooch to change shape was shortened slightly. Also, it's no longer possible to skip any floors by rapidly pushing the button. Namely, the handgun, sub-machine gun, grenades, anti-air missiles, remote control missiles, landmines, camouflage mat, incapacitating gas, lighter, lacquer spray, cigarettes, body armor, gas mask, binoculars, cold medicine, and the various rations had their proper names removed, presumably to avoid any references to real life brand names, while the remaining weapons and equipment had their names slightly altered for transliteration purposes (eg, Plastic Explosives was changed from "プラスチック・バクダン " to "プラスティックバクダン"). Play Metal Gear 2: Solid Snake online! August 1990 "Operation 1" ad (Translation: September 1990 "Operation 2" ad (Translation: Tokyo Game Show 2004 flyer for the mobile phone version. Additionally, Integral features two hidden tunes based on Metal Gear 2 available via a secret Codec frequency in the main game. Snake incapacitates Madnar when the latter attempts to attack him. Any references to global nuclear disarmament during the time of Metal Gear 2 was omitted from the Previous Operations section of Metal Gear Solid. [1], The transceiver has been greatly revamped from the first game as well.

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